Archery Championship: Case Study
The Archery Championship VR game provides an engaging and immersive experience where players test their archery skills in a virtual environment. Integrated with client branding, the game challenges users to shoot arrows at designated targets while earning points, creating a competitive yet fun training and entertainment experience.
- Deliver an interactive and entertaining archery experience.
- Integrate client branding seamlessly within the game.
- Track player performance with a points system.
- Make the game intuitive for users of all skill levels.
- Ensure smooth gameplay and visually appealing graphics for VR platforms.
- Create a realistic archery VR environment with targets and obstacles.
- Provide a scoring system to motivate players and measure performance.
- Include multiple levels of difficulty to engage beginners and experts.
- Deliver high-quality VR graphics to enhance immersion.
- Make the experience suitable for exhibitions, events, and promotional campaigns.
- Ensuring weapon mechanics matched the real-world traditional weapons
- Replicating the official Fazza scoring algorithm with high accuracy
- Creating a culturally authentic environment based on limited references
- Maintaining high frame rates for a smooth VR experience
- Developed custom physics to simulate traditional weapon recoil & handling
- Built a high-accuracy scoring system following real event standards
- Reconstructed environment using real venue references
- Added adaptive performance scaling for large crowds at events
- Integrated haptic feedback for weapon firing for maximum immersion
1. Realistic VR Environment
Fully 3D-modeled archery arena. Natural landscapes, targets, and obstacles for immersive gameplay
2. Archery Mechanics Simulation
Realistic bow and arrow physics. Pulling, aiming, and shooting mechanics similar to real-life archery.
3. Scoring System
Points awarded based on accuracy and target hits. Bonus points for hitting challenging targets or combos.
5. Branding Integration
Custom logo placements within the VR arena. Optional client-themed UI and color schemes.
4. Multi-Level Challenges
Beginner level: larger targets, slower pace. Intermediate level: moving targets, smaller hit zones. Expert level: complex obstacle courses and limited time challenges
6. Analytics & Performance Tracking
End-of-session summary with scores. Data export for events and promotional campaigns.
- Game Engine & VR Unity 3D, XR Interaction Toolkit, Oculus/HTC SDK
- 3D & Environment Blender / Maya, Unity HDRP/URP
- Physics & Mechanics Unity physics engine, custom bow & arrow scripts
- Scoring & Analytics In-game scoring module, local data tracking, dashboard export
- Highly engaging and entertaining VR experience for players.
- Increased brand visibility through immersive branding integration.
- Improved understanding of archery mechanics for beginners.
- Positive feedback at events and exhibitions.
- Reusable VR game for training, promotion, or entertainment purposes.