Archery Championship: Case Study

Project Overview

The Archery Championship VR game provides an engaging and immersive experience where players test their archery skills in a virtual environment. Integrated with client branding, the game challenges users to shoot arrows at designated targets while earning points, creating a competitive yet fun training and entertainment experience.

Our Responsibilities
  • Deliver an interactive and entertaining archery experience.
  • Integrate client branding seamlessly within the game.
  • Track player performance with a points system.
  • Make the game intuitive for users of all skill levels.
  • Ensure smooth gameplay and visually appealing graphics for VR platforms.
Project Goals
  • Create a realistic archery VR environment with targets and obstacles.
  • Provide a scoring system to motivate players and measure performance.
  • Include multiple levels of difficulty to engage beginners and experts.
  • Deliver high-quality VR graphics to enhance immersion.
  • Make the experience suitable for exhibitions, events, and promotional campaigns.
Challenges Faced
  • Ensuring weapon mechanics matched the real-world traditional weapons
  • Replicating the official Fazza scoring algorithm with high accuracy
  • Creating a culturally authentic environment based on limited references
  • Maintaining high frame rates for a smooth VR experience
Delivered Solutions
  • Developed custom physics to simulate traditional weapon recoil & handling
  • Built a high-accuracy scoring system following real event standards
  • Reconstructed environment using real venue references
  • Added adaptive performance scaling for large crowds at events
  • Integrated haptic feedback for weapon firing for maximum immersion
Key Features Developed

1. Realistic VR Environment

Fully 3D-modeled archery arena. Natural landscapes, targets, and obstacles for immersive gameplay

2. Archery Mechanics Simulation

Realistic bow and arrow physics. Pulling, aiming, and shooting mechanics similar to real-life archery.

3. Scoring System

Points awarded based on accuracy and target hits. Bonus points for hitting challenging targets or combos.

5. Branding Integration

Custom logo placements within the VR arena. Optional client-themed UI and color schemes.

4. Multi-Level Challenges

Beginner level: larger targets, slower pace. Intermediate level: moving targets, smaller hit zones. Expert level: complex obstacle courses and limited time challenges

6. Analytics & Performance Tracking

End-of-session summary with scores. Data export for events and promotional campaigns.

🧱 Tech Stack
  • Game Engine & VR Unity 3D, XR Interaction Toolkit, Oculus/HTC SDK
  • 3D & Environment Blender / Maya, Unity HDRP/URP
  • Physics & Mechanics Unity physics engine, custom bow & arrow scripts
  • Scoring & Analytics In-game scoring module, local data tracking, dashboard export
Impact & Results
  • Highly engaging and entertaining VR experience for players.
  • Increased brand visibility through immersive branding integration.
  • Improved understanding of archery mechanics for beginners.
  • Positive feedback at events and exhibitions.
  • Reusable VR game for training, promotion, or entertainment purposes.

Looking to create interactive VR games for events or training?